Perceived Brightness:
The Perceived Brightness is the perception of the amount of target light through the scope relative to the perception of the amount of target light with the single unscoped eye. Perceived brightness is calculated as the cube root of the light gain, which is the basis for modern computer color space brightness scaling and is also the perceived brightness of a 5-degree target in the dark with a uniformly dark background and surround. If the unscoped eye pupil luminous flux is 1 lumen and the scoped eye pupil luminous flux is 50 lumen, then the Eye Pupil Light Gain is 50x, and 50 times the amount of light from the objects within the field of view of the scope is reaching the eye pupil through the scope than without the scope, although the light from the objects through the scope will appear 3.6 times as bright than with one eye without the scope. If you consider that one eye is closed when looking through the scope, then only 25 times the light is reaching the one eye through the scope than with both eyes open without the scope, and the objects through the scope will appear 2.9 times as bright as with both eyes open without the scope. Both the unscoped eye pupil luminous flux and the scoped eye pupil luminous flux are the amounts of light reaching the eye pupil from only the objects that are within the field of view of the scope.
Perceived Brightness = (Realistic Light Gain)^(1/3)
Low Light Performance:
This calculation derives Low Light Performance as the average of light gain and resolution gain through magnification, as a measure of target image acuity gain in low light similar to Twilight Performance specified by scope manufacturers. Low Light Performance calculated here is much more useful than Twilight Performance, as Twilight performance is the average of the just the objective lens diameter times magnification, while Low Light Performance is the average of the actual Perceived Brightness times magnification, which also includes the exit pupil/eye pupil relation, light transmission, approximated diffraction, as well as the perception of relative light gain. Just as with Twilight Performance, this Low Light Performance calculation does not yet include lens resolution and contrast as factors. Therefore lower quality optics will yield relatively less gains at higher magnifications.
Low Light Performance = (Perceived Brightness x Magnification)^(1/2)
Typical Illuminance Levels:
Although Scotopic vision is more low-light sensitive than Photopic vision, Scotopic vision is not useful for scope use because of the lack of receptors within the 5-degree center of vision which essentially creates a dark blurry view through a scope. Therefore, a primary necessity of a low-light optic is to elevate Scotopic light levels to the Photopic region, or at least to the Mesopic region which is a combination of Photopic and Scotopic vision.
The following table represents typical illuminance levels under various lighting conditions. To estimate a scope's ability to elevate Scotopic light levels to Mesopic or Photopic vision, multiply the scope's Actual Eye Pupil Light Gain (not the Perceived Brightness) times the illuminance in lux. For instance, a scope with an Eye Pupil Light Gain of 50x may be capable of elevating full moon light levels well above twilight light levels, or may be capable of elevating starlight levels just into the range of Mesopic vision that is required for adequate scope use.
P = Photopic Vision
P+S = Mesopic Vision = Photopic Vision + Scotopic Vision
S = Scotopic Vision
| Light Condition | Illuminance |
P | Direct sunlight | 100,000-130,000 lux |
P | Full daylight, indirect sunlight | 10,000-20,000 lux |
P | Overcast day | 1,000 lux |
P | Clear sunrise or sunset | 500 lux |
P | Indoor office | 200-400 lux |
P | Very dark day | 100 lux |
P | Hallway | 80 lux |
P | Twilight | 10 lux |
P | Pure Photopic Vision | 3.4 lux |
P+S | Candle at 1 meter | 1 lux |
P+S | Deep twilight | 1 lux |
P+S | Full moon overhead at tropical latitudes | 1 lux |
P+S | Full moon on clear night | 0.27 lux |
S | Pure Scotopic vision | 0.034 lux |
S | First or Last Quarter Moon, overhead | 0.027 lux |
S | Quarter moon | 0.01 lux |
S | Starlight | 0.001 lux |
S | Starlight on overcast night | 0.0001 lux |
S | Threshold of Scotopic vision | 0.00001 lux |
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NOTES
Development:
Input regarding development of this project and assistance is welcomed.
Assistance in performing tests is needed by those with access to many scopes.
If there is enough interest, a standard testing method could be devised for testing light transmission, contrast and resolution.
This information could then be utilized in a database for making very accurate comparisons among different scope brands and lines with quick selections with pre-entered values for each scope.
Please direct comments and questions to Your questions may be added to an FAQ section.
Objective Lens Diameters:
The common use of smaller utilized objective lens diameters at minimum magnifications than full objective lens diameters has no affect on the luminous flux within the eye and the resulting perceived brightness, as the exit pupil diameters near minimum zooms are significantly larger than eye pupil diameters, but with the exact same luminous intensity per magnification. The minimum objective lens diameter is included in this calculation to provide accurate exit pupil diameters at minimum zooms. This calculation also includes automatic estimation of the full objective lens utilization point within the zoom range as the point at 1/3 of the magnification range which typically relates to half of the physical zoom travel, and well under the point at which exit pupil diameters are reduced to the size of eye pupil diameters. For instance, for a 2.5-10x scope the maximum lens utilization point would be calculated at 5x, and for a 3-12x scope the maximum lens utilization point would be at calculated 6x. Actual points that may vary from these predetermined points have no affect on performance calculations, only a slight affect on the exit pupil diameter nearing the point. The actual point can be determined by measuring the exit pupil diameters throughout the zoom range and determining where it first equals the full objective lens diameter divided by the magnification.
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